Blizzard recently announced the Wow token, a new in-game item that players can trade for free subscription time, allowing players to pay for their game time using gold made from playing the game. It’s a system that we have seen before, in games like Eve Online, which lets you use PLEX to pay for subscription time.
The initial announcement came with some details but now Blizzard has shared even more about how its new token system is going to work and when we can expect it to be implemented in the game.
Writing on the World of Warcraft blog, Blizzard explained that tokens will be available in the US following the rollout of patch 6.1.2, which actually goes live today. Tokens will then be tested out in the US, ensuring market stability and then the feature will roll out to other territories, like Europe, Korea and China.
WoW Tokens will be purchasable from tine in-game shop for $20, the purchaser can then sell it on at the action house, which will have a game time tab added to allow users to easily find tokens. Tokens are sold region-wide, rather than by realm, meaning you can sell or buy from anyone in your geographical region.
The price of these tokens will change based on the market in each region, Blizzard will initially fix a gold price for them but from there onwards, supply and demand will control the prices: ““Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly”.
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KitGuru Says: This is the first time WoW subscribers will be able to earn their game time, without having to shell out any real money. This could become a popular option for those who don’t necessarily have the funds for a monthly payment, or have to rely on the occasional game-time card to play. Are any of you guys still playing WoW? What do you think of Blizzard’s new token system?