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Control sequel will offer a longer 30+ hour campaign

Control Resonant is shaping up to be a significantly longer game than its predecessor. According to lead gameplay designer Sergey Mohov, the sequel’s main campaign will run for around 30 hours, with a full completionist playthrough expected to reach roughly 50 hours.

Speaking with TechRadar, Mohov explained that Resonant is designed to offer a more expansive experience than the first Control, giving players more time to explore its paranormally warped world and experiment with its expanded combat systems. Mohov says the “core experience should be around 30 hours”, while those aiming to see everything the game has to offer can expect around 50 hours of playtime. This marks a notable increase over the original game, which typically ran closer to the 15 to 20 hour range for most players.

While Resonant is larger in scope, Remedy is still aiming to preserve the identity of Control. Mohov says the team’s “number one reference for everything” remains the original game, ensuring the sequel feels spiritually familiar. However, Resonant also pushes into new territory with a heavier focus on melee combat. Mohov explains that the goal was to create something “spiritually and experientially similar” to Control, while also delivering “more of this melee‑focused, in‑your‑face, aggressive gameplay” to define Dylan Faden’s new role as the protagonist.

Control Resonant launches on the 24th of September for PC, Xbox Series X/S and PS5, so we should expect to see more of the game at Gamescom next month.

KitGuru Says: The original Control is still one of my favourite games, in part because of its smaller scope and highly interconnected map. A jump to 30 hours still sounds like it's within a manageable range though for those who don't enjoy massive, never-ending adventures. 

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