Home / Software & Gaming / Dead Rising Deluxe Remaster gets PC system requirements

Dead Rising Deluxe Remaster gets PC system requirements

The Dead Rising Deluxe Remaster is more of a remake, with the entire game being rebuilt using Capcom's newer RE Engine technology, which also powered the recent Resident Evil sequels and remakes. Capcom has announced a September launch date and even showed off some graphics comparison images. Now, it is time to check out the game's new PC system requirements. 

The original Dead Rising released in 2006 for the Xbox 360. With that in mind, the PC system requirements to run the original game are very low when we take into account the more powerful hardware available nowadays. However, the Dead Rising Deluxe Remaster will see PC requirements bumped up significantly.

As revealed by the game's Steam Store pre-order page, the preliminary minimum and recommended PC system requirements include:

Minimum:

  • OS: Windows 10 (64bit) / Windows 11 (64bit)
  • Processor: Intel Core i7-6700 / AMD Ryzen 5 3400G
  • Memory: 16GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 58

Recommended:

  • OS: Windows 10 (64bit) / Windows 11 (64bit)
  • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Graphics: NVIDIA GeForce GTX 1070Ti / AMD Radeon RX 5700

If you are looking to play the game at 4K/60FPS, then you'll need a more powerful GPU. Currently, Capcom is recommending an RTX 3080 or RX 6900 XT graphics card for those with 4K monitors. The Steam pre-order page for the game also confirms that it will utilise Denuvo DRM protection.

The Dead Rising Deluxe Remaster is launching in September for PC (via Steam), Xbox Series X/S and PS5.

Discuss on our Facebook page, HERE.

KitGuru Says: Are any of you planning on picking up the new version of Dead Rising? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.