If you have an ultra-wide display and were hoping to play Diablo 2: Resurrected in full 21:9 aspect ratio, then we have some bad news. This week, Blizzard announced that it has removed 21:9 support from the game due to issues.
During the technical alpha, players with ultra-wide displays found that AI failed to sense the player and trigger attacks due to the wider field of view. While the player can attack further away enemies at the edge of the screen, the AI won't register the attack and move closer to the player either. This poses a major issue for ranged characters in game, as enemies can be picked off from a distance without any aggro being generated.
Due to this, there will not be full 21:9 support in Diablo 2: Resurrected. However, Blizzard isn't forcing ultra-wide display owners to run the game in 16:9 with black bars either. Instead, the developers slowly trimmed back the aspect ratio to the point where the AI enemies at the edges of the screen would still notice the player.
Through this process, Blizzard was able to to get 19:9 aspect ratio working. The studio also says that it will “continue to watch” discussions around 21:9 support and explore possible solutions that don't impact gameplay in the future.
KitGuru Says: This is unfortunate news, but at least Blizzard was able to find some middle-ground between 16:9 and full 21:9. What do you all think of this news? Do you use an ultra-wide display currently?