Home / Tech News / Featured Tech News / Embracer completes acquisition of Tomb Raider, Deus Ex and studios behind them

Embracer completes acquisition of Tomb Raider, Deus Ex and studios behind them

It has only been a few months since Square Enix announced that it was selling off multiple western studios and their IP to Embracer Group in a deal worth $300M. While some larger deals take a year or more to complete, this one was wrapped up pretty quickly, with Embracer announcing today that the deal completed. 

As of today, Embracer Group now owns Eidos Montreal, Crystal Dynamics and soon to be renamed studio, Square Enix Montreal. Together, these three studios will make up Embracer's 12th operative group and will be overseen by Embracer exec, Phil Rogers.

Aside from the studios themselves, Embracer has also acquired a treasure trove of IP. Unfortunately, the company hasn't confirmed the entire catalogue of games it now has the rights to, but we do know that Embracer now owns Deus Ex, Thief, Tomb Raider and even Legacy of Kain, which is considered a cult classic and is a prime candidate for a modern revival.

Discuss on our Facebook page, HERE.

KitGuru Says: Crystal Dynamics is already working on the next Tomb Raider, and Eidos is apparently working on a new IP, and presumably, Square Enix Montreal is also working on something, so all three studios are ready to hit the ground running. 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.