Home / Tech News / Featured Tech News / Leaked casting script reveals details on next Tomb Raider game

Leaked casting script reveals details on next Tomb Raider game

Even prior to being sold to Embracer Group, Crystal Dynamics has been working on its next big Tomb Raider game. Nothing else is known officially, but a potential leak has revealed a few details.

The Sacred Symbols Podcast (via VGC) claimed to have obtained leaked script pages from the new Tomb Raider game, which is apparently being developed under the codename ‘Project Jawbreaker. Like CD’s previous Tomb Raider games, the next one will be an action adventure game set in a realistic, modern-day world facing a mysterious life-threatening event.

In this new game, Lara Croft will be a master of her craft and will have a team of fellow Tomb Raiders for this new adventure. The reboot trilogy periodically had Croft setting out with companions but would split off from them for the majority of the journey. The reboot trilogy was also largely a Lara Croft origin story, so moving on to an older and experienced version of the character is a natural next step.

Unfortunately, we can’t verify the authenticity of the leaked script. The next Tomb Raider game is also likely still some ways off from release so it could be another year or two before we see the game properly revealed.

Discuss on our Facebook page, HERE.

KitGuru Says: There is mixed opinion about the idea of Lara Croft working with a full team, but I’d expect these to be side characters, rather than main characters that travel with you every step of the way. Are there any changes you are hoping to see in the next Tomb Raider game? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.