Home / Tech News / Featured Tech News / PlayStation acquires Savage Game Studios

PlayStation acquires Savage Game Studios

PlayStation Studios is welcoming a new member to the family this week – Savage Game Studios. Under the PlayStation banner, Savage will now focus primarily on expanding Sony's mobile game development activities. 

Savage Game Studios is actually pretty new to the market, having been founded in 2020. Since then, the company has opened up two offices in Europe, one in Berlin, and another in Helsinki. While the studio itself is new, the company is founded by industry veterans, including Michail Katkoff (Rovio, Zynga, Fun Plus, Supercell), Nadjim Adjir (Wargaming, Rovio, Gree), and Michael McManus (Wargaming, Insomniac, Kabam).

Savage is now working on a ‘AAA live service mobile game', which has yet to be officially revealed publicly. Savage will also work on other projects utilising PlayStation IP and expanding their presence to the mobile platform in an effort to reach new audiences.  Previously, in 2021, Savage received funding to develop a mobile shooter. It is unclear if this game is the same one Sony just teased, or if that was a separate project that may or may not still be in production.

Much like Sony's efforts on PC, mobile game development is seen as ‘additive' and shouldn't take any attention away from Sony's continued development of high-quality single-player titles for PlayStation consoles.

Discuss on our Facebook page, HERE.

KitGuru Says: What PlayStation franchises do you expect to see heading to mobile platforms in the future? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.