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Rocksteady rolls out first major patch for Suicide Squad: Kill the Justice League

Suicide Squad: Kill the Justice League has been out for a couple of weeks, with millions of players finally jumping in to Rocksteady's vision for a live-service DC game. The jury is still out on the ‘live service' element of the game, as Rocksteady has yet to fully unveil its plans for the game's first season of content. In the meantime though, we are finally starting to see patches roll out. 

The first major patch for Suicide Squad is now rolling out. The bad news is that much like Diablo IV, this first patch mostly consists of nerfs, which is a quick way to turn players off after spending time diving into gear and character builds.

The main balance changes with today's patch include:

  • Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
  • Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
  • With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
  • With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
  • To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.

The patch also fixes a big with burning damage, which was scaling too high at launch, leading to unfairness in those chasing the top ranks in the leaderboards. Another issue with Augment stacking on gear has been fixed, as has a bug that prevented gear modifications from saving.

Right now, Suicide Squad's player numbers have fallen quite a bit on Steam, with the current 24-hour peak sitting at just 2,500 concurrent players. However, it is worth noting that many will have already finished the campaign and moved on. We may see a new player spike once the new seasonal content begins rolling out, but I wouldn't expect much of a boost, unless Rocksteady really manages to blow players away, as the game has fallen in sales charts too. On Steam, it has already fallen out of the top 100, though it may be faring better on other platforms, like PlayStation.

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KitGuru Says: Are you still interested in Suicide Squad at all? Is there anything Rocksteady can do to change your mind, or does the live service style of gameplay ruin it for you? 

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