Home / Tech News / Featured Tech News / Prince of Persia: The Sands of Time Remake release date has leaked

Prince of Persia: The Sands of Time Remake release date has leaked

Over the past week we’ve heard an increasing amount regarding the long-awaited and ever-elusive Prince of Persia: The Sands of Time Remake. First announced all the way back in 2020 alongside a 2021 release date, negative reactions toward the trailer led to Ubisoft ultimately rebooting the project. While we have yet to see anything from this new version of the remake, recent leaks suggesting the game is arriving early next year have now been corroborated – with Prince of Persia: The Sands of Time Remake said to be launching on the 16th of January.

This past week, notable leakers insider-gaming published an article claiming that the long-awaited Prince of Persia: The Sands of Time Remake would be arriving some time in mid-January of 2026.

Now, not only has this been corroborated, but also elaborated upon, with trusted insider Tom Henderson giving us an exact date: The 16th of January 2026.

Prince of Persia Sands of Time

Officially, we’ve heard little from the project since the initial re-reveal teaser back in 2024 – though the team did release a statement earlier this Summer to say “we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

Given the fact that the Sands of Time Remake was delayed, retooled and rebooted as a result of reactions to the trailer, it will be highly interesting to see just how different this take on the remake winds up being when it is shown off; likely during The Game Awards.

KitGuru says: Have you been waiting for the Sands of Time remake? Did the original attempt look that bad to you? Can a remake live up to the original? Let us know your thoughts down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.