Home / Software & Gaming / Console / Splatoon 3 officially announced

Splatoon 3 officially announced

Many fans were disappointed when Nintendo announced that it would cease its post-launch support for Splatoon 2 back in 2019. Fortunately, the console manufacturer announced during the most recent Nintendo Direct that the third entry in the much loved series is on its way as Splatoon 3 is set to arrive some time in 2022.

“In the wake of chaos, enter the sun scorched Splatlands and the new city, Splatsville, inhabited by battle-hardened Inklings & Octolings. New weapons, moves, and more await, so be sure to keep an eye out for updates in the future,” the official announcement reads, alongside a trailer showcasing both the Splatlands and Splatsville.

As can be seen from the trailer, your character now appears to have some sort of companion, though their function in the game is currently unknown. Splatoon is a relatively new IP, with the first game launching on the Wii U. Splatoon 2 then later arrived for the Switch in 2017 and sold almost 12 million copies, while also spawning a rather large competitive scene.

With the current trajectory that the franchise has been headed in, it will be interesting to see just how well Splatoon 3 performs when it launches next year. Hopefully Nintendo will offer greater post-launch support for a much longer time, maximising the potential of the series, and keeping fans engaged.

KitGuru says: What did you think of the Nintendo Direct? Are you excited for Splatoon 3? What do you want to see from the sequel? Let us know down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.