Home / Lifestyle / Mobile / Apple / Qualcomm apparently wants the US to block Apple from importing any more iPhones

Qualcomm apparently wants the US to block Apple from importing any more iPhones

Earlier this year, Apple and the FTC both united in taking Qualcomm to task for its licensing agreements. As you would expect, Qualcomm isn’t too happy about the situation and is trying to fire back at Apple in whatever way it can- including injunctions on iPhone sales. This week, it is being reported that Qualcomm is going to try and persuade US agencies to block new iPhone stock from entering the country.

According to a source speaking with Bloomberg, Qualcomm is going to ask the US International Trade Commission to restrict iPhone imports to block them from being sold. This move is likely partially due to the fact that Apple is withholding its royalty payments to Qualcomm while its lawsuit gets underway.

The legal battles kicked off earlier this year, when Apple claimed that its current licensing agreement with Qualcomm was anti-competitive. Qualcomm is counter-suing but it is starting off on poor ground to begin with, as the company was already found guilty of anti-competitive behaviour in South Korea.

The US Federal Trade Commission is also putting together its own case against Qualcomm, though the chip maker has already asked that it be thrown out.

KitGuru Says: I really doubt that Qualcomm would be able to successfully block Apple from importing iPhones into the US. Still, it is an interesting development in the war brewing between these two companies.

Become a Patron!

Check Also

KitGuru Games: Resolution Doesn’t Matter (Anymore)

There once was a time when console generations were defined through the resolution by which the console could output at. One of the biggest selling points of the Xbox 360 and PS3 was the fact that these systems were capable of outputting games in HD. Yet, as consoles support higher and higher resolutions, we have seen developers focus less on offering games at such resolutions, instead using new rendering techniques to create what may be the start of the post-resolution gaming experience...