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Lossless Scaling 3.1 update introduces new Adaptive Frame Generation

Lossless Scaling, a popular third-party tool for upscaling and frame generation, has just received a significant update with the release of version 3.1 Beta. This new version introduces Adaptive Frame Generation (AFG), promising smoother frame pacing.

For those unfamiliar with Lossless Scaling, it's a paid tool that offers an alternative to native upscaling and frame generation technologies like DLSS and FSR, which developers typically integrate directly into games. While DLSS and FSR generally offer superior performance and image quality due to their game-specific optimisations, Lossless Scaling caters to titles that lack native support for these technologies.

Image credit: Reddit

Lossless Scaling's latest update (via Reddit) introduces Adaptive Frame Generation, a feature designed to dynamically adjust frame generation multipliers to maintain a target framerate. Instead of generating a fixed number of frames, AFG only generates the number of frames needed to achieve an FPS target. The developer notes that with AFG, GPU load may increase, and image quality may be slightly lower than with fixed multiplier mode enabled.

This approach contrasts with Nvidia's recently released Smooth Motion technology and AMD's Fluid Motion Frames, both of which operate at the driver level and typically utilise fixed frame generation multipliers. The latter, however, will soon be updated to version 2.1, which could introduce new features.

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KitGuru says: Have you ever tried Lossless Scaling? While it remains a paid tool, the ability to purchase it on Steam with the option for a refund provides a degree of reassurance for those who are curious to try it out.

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