Home / Software & Gaming / PresentMon 2.3 adds support for XeFG, XeLL, and AMD Fluid Motion Frames

PresentMon 2.3 adds support for XeFG, XeLL, and AMD Fluid Motion Frames

Intel's PresentMon has received a significant update with the release of version 2.3.0. This latest version adds key features and expands support for new graphics technologies, including XeFG (Intel's frame generation tech), XeLL (Intel's low-latency tech) and AMD Fluid Motion Frames.

While PresentMon has traditionally been used primarily for data collection, with analysis handled by separate applications, version 2.3.0 introduces a new built-in GUI. This new interface could eliminate the need for third-party tools, providing a more streamlined and user-friendly experience for monitoring frame times and other metrics.

PresentMon 2.3.0 also introduces support for technologies like Intel's XeFG and AMD's Fluid Motion Frames. The tool can now accurately identify and analyze frames generated by these techniques, providing insights into their performance and impact on frame rates. Furthermore, the update enhances support for Intel's XeLL, capturing “Instrumented Latency” data and allowing for more precise input lag tracking and analysis.

The detailed update notes (taken from GitHub) for PresentMon 2.3 can be found below:

New Features

  • Added frame generation tracking support for Intel XeFG and AMD Fluid Motion Frames. The Displayed FPS metric now tracks both application and generated frames in the FPS calculation. In addition, PresentMon will report the type of frame using the FrameType metric.
  • Added support for Intel XeLL and introduced a new metric called Instrumented Latency, which uses driver-based markers to accurately represent latency from frame start to when the frame is on the display.
  • Added ability to configure service logging via registry
  • Added Animation Time metric, which is the time the CPU started animation work on a frame

Bug Fixes

  • Fixed issue where PresentMon would fail initialization the first time it is run after reboot
  • Improved accuracy of VRAM Read/Write bandwidth metrics on BMG

PresentMon remains a fully open-source project, with its code and binaries freely available. This has made it a popular choice for developers of performance analysis tools, with applications like OCCT, HWiNFO and FrameView already using PresentMon.

KitGuru says: Do you use PresentMon software or any tool that supports it?

Become a Patron!

Check Also

Call of Duty COD

KitGuru Games: Predicting the Next Half a Decade of Call of Duty Releases

Benjamin Franklin (1706-1790) famously once said: “The three absolutes in life are death, taxes and a new Call of Duty coming out every single year”. Sure enough, the US founding father has yet to be proven wrong, with Activision and a dozen studios having ensured that come the tail-end of any given year, there will be a new COD ready to release. And so, what can we expect from the franchise later this year? What about 2027, 2028 or even 2030? By looking back at the past two decades of Call of Duty games, their trends, progression and regression, I believe I can predict the next 5 years worth of annual COD entries.