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The Witcher 4 gameplay demo created separately from main game

Yesterday during the State of Unreal livestream, CD Projekt Red showcased a healthy chunk of gameplay from The Witcher 4. The tech demo showcased Ciri on a monster contract mission in the region of Kovir, which has not appeared in any of the previous games.

While CDPR did use this opportunity to confirm that The Witcher 4 will, at least in part, take place in Kovir, the tech demo was an isolated build, so it didn't contain any content actually taken from the game. Instead, what we saw is supposed to represent the level of fidelity and performance that the team is aiming for.

“This is a tech demo, and a first look at the cutting-edge technology powering The Witcher 4 – but not The Witcher 4 itself”, a CDPR spokesperson told VGC. “It showcases the powerful foundation we’re building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we’re developing using Unreal Engine 5.”

It is worth noting something similar to this took place with The Witcher 3. An E3 tech demo showcased a version of the game that did not line up with the final product. The art and assets for the game are likely to be heavily tweaked throughout development.

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KitGuru Says: What did you think of the tech demo? Do you think we'll get a similar level of fidelity and performance in the final game?

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