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Featured Announcement

Fallout 5 is still a decade away

Since 2018, Bethesda Game Studios has been quite transparent about its future development plans. At the time, the studio announced both Starfield and The Elder Scrolls 6 in back to back reveals. Starfield just launched last year but it continuing to get updates and DLC. Meanwhile, work on The Elder Scrolls 6 is just ramping up, so where does that leave Fallout 5?

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Developers are already working with Sony’s upgraded PS5 Pro

There have been a few PlayStation 5 Pro leaks recently. At this point, all signs are pointing to the upgraded console arriving later this year, featuring an overclocked CPU and a beefer GPU with greater ray-tracing abilities. Now, a new report has added to all of this, corroborating the specs, while also confirming game developer's plans to support the updated hardware. 

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KitGuru Games: Seven promising indie games to look out for in 2024

Many gamers are burnt out on Triple A gaming at the moment, in no small part thanks to increasing costs and monetisation schemes, not to mention the industry's obsession with 'live service'. Fortunately, there are many fantastic games coming out all the time from independent developers, but with thousands of games releasing on Steam each year, finding those gems can be a bit of a task. We've rounded up seven of our favourite upcoming indie titles, all of which received new trailers during the Triple-i showcase.

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Apple officially allows emulators on the iOS App Store

Over the past few months, new international laws and external pressure has forced Apple’s hand into relaxing many of its rules surrounding iOS and the Apple App Store. Between the addition of cloud streaming apps and the promised arrival of the Epic Games Store later this year, the iPhone creator has now started to allow game emulators to be added to the iOS App Store.

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KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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