Home / Software & Gaming / Monster Hunter Rise sells over 13 million copies

Monster Hunter Rise sells over 13 million copies

The Monster Hunter series ballooned to great success following the release of the highly popular Monster Hunter World, with it having sold over 18 million copies since its launch in 2018. That being said, its sequel, Monster Hunter Rise, is well on its way to match this achievement, with the game having sold over 13 million copies in the past two years.

Making the announcement on Twitter, the official Monster Hunter page said “Monster Hunter Rise has now sold over 13 million units, with #Sunbreak achieving more than 6 million units worldwide too! To our global community, thank you. Your amazing support and passion for Monster Hunter is felt by everyone on the team! Happy hunting!!”

13 million copies sold safely puts Monster Hunter Rise as the second-best selling Capcom game of all time – only behind the aforementioned Monster Hunter World and its 18.8 million copies. Rounding out the top three is 2017’s Resident Evil 7 Biohazard with exactly 12 million copies sold.

It is somewhat tough to directly compare the sales success of Monster Hunter World and Rise, as the latter saw a much more staggered launch – while the former technically came to fewer platforms. Regardless it is interesting to see that Monster Hunter is quickly becoming Capcom’s premiere franchise – at least sales wise.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Monster Hunter Rise + Sunbreak? How does it compare to World? Do you think we will see a Monster Hunter World 2 announced? Let us know down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.