Home / Tech News / Featured Tech News / You can play through Far Cry 5’s entire campaign in co-op mode

You can play through Far Cry 5’s entire campaign in co-op mode

When it comes to the Far Cry games, Ubisoft has always tried to include some form of co-op. In Far Cry 3, there was a separate side-story that you could play with a friend. In Far Cry 4, all side quests were accessible in co-op mode but the main story was still locked down to single player. Now in Far Cry 5, Ubisoft is opening up co-op play for the entire campaign for the first time.

Far Cry 5 is heading our way in February. This time around, the game is taking place in a fictional county in the US state of Montana. The game includes a recruitment system, allowing you to bring an AI-controlled partner along with you for missions. Alternatively, you could also invite a co-op buddy into your game to fight through main story missions with you.

When playing in co-op, your friend will appear in game as a custom character. You’ll be able to share ammo and health packs, friendly fire can be switched on or off and there will be full in-game voice chat support.

Only the host of the game can accept missions and keep progress made in the world. However, your co-op buddy will still be able to earn XP, cash, guns etc and take them back to their own save. You can only start a co-op game with players on your friends list, so there is no matchmaking in place.

Far Cry 5 launches on the 27th of February 2018 for PC, Xbox One and PS4.

Discuss on our Facebook page, HERE.

KitGuru Says: I’ve always wanted to play through a Far Cry campaign in co-op mode. However, if story progress doesn’t transfer back to your own save after joining someone else, then it seems like a less attractive option. Will any of you be playing Far Cry 5 when it comes out? What do you think of the new co-op features?

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.

One comment

  1. Thats good start
    +1