Home / Tech News / Featured Tech News / Meta confirms new ‘Pro’ VR headset coming this year

Meta confirms new ‘Pro’ VR headset coming this year

Just a few weeks ago, we heard that Meta was planning a new high-end Quest headset. Unlike the Quest 2, this new headset is geared towards the pro market, and is being developed under the codename “Project Cambria”. 

During Meta's earnings call this week, Mark Zuckerberg confirmed that a Quest Pro headset is indeed in the works and will be releasing later this year. The headset is currently known as “Project Cambria” and will be “more focused on work use cases and eventually replacing your laptop or work setup”. The headset promises “improved ergonomics and full colour passthrough mixed reality to seamlessly blend VR with the physical world”.

No exact technical specifications were revealed, and we also don't know what the headset looks like yet. However, previous leaks point towards a 2160×2160 Mini LED display and a new dual-element lens design. Those same leaks also claimed two now confirmed features for the headset – eye tracking and facial recognition, which will “dramatically” improve your sense of presence in VR, according to Zuckerberg.

An exact date for Project Cambria's launch has not yet been set, but there should be a new Oculus/Meta event taking place in September or October, so expect more official details then.

KitGuru Says: Meta is spending billions to accelerate the development and adoption of the ‘metaverse'. It sounds like this headset will have a lot to do with that. We'd expect some of these features to eventually make there way over to a Quest 3 somewhere down the line. 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.