Home / Tech News / Featured Tech News / Final Fantasy 7 Rebirth is coming to PC next month

Final Fantasy 7 Rebirth is coming to PC next month

Final Fantasy 7 Rebirth was one of the best games of the year, but due to the game only being available on PS5, sales were not nearly as high as Square Enix was expecting. Fortunately, the game is coming to new platforms very soon, starting with PC in January 2025. 

Final Fantasy 7 Rebirth, the second game in the Final Fantasy 7 Remake trilogy, is launching on PC on the 23rd of January 2025. That puts the PC launch just under one year after the game's initial release on PS5. Square Enix has been making efforts to speed up its multiplatform releases, so we are getting this game on PC much quicker than Final Fantasy 7 Remake, which took two years to come to PC after its original PS4 release.

With the game landing on PC in just one month's time, Square Enix has revealed the PC system requirements for the game:

Graphics Settings 1080p/30FPS Low 1080p/60FPS Medium 4K/60FPS High
CPU AMD Ryzen 5 1400 / Intel Core i3 8100 AMD Ryzen 5 5600 / AMD Ryzen 7 3700X / Intel Core i7 8700 / Intel Core i5 10400 AMD Ryzen 7 5700X / Intel Core i7 10700
GPU AMD RX 6600 / Intel A580 / Nvidia RTX 2060 AMD RX 6700 XT / Nvidia RTX 2070 AMD RX 7900 XTX / Nvidia RTX 4080
RAM 16GB 16GB 16GB
OS Windows 10 64-bit Windows 11 64-bit Windows 11 64-bit

Final Fantasy 7 Rebirth is available to pre-order on Steam now with a 30% discount. You can also get a discount on a bundle containing both Final Fantasy 7 Remake and Final Fantasy 7 Rebirth for £62, which would make the cost of both titles around £31 each.

KitGuru Says: Final Fantasy 7 Remake has taken so long to drop down to an acceptable on-sale price on PC that I may just end up getting the twin pack on Steam when picking up Rebirth. Are any of you planning on picking this up when it drops next month? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.