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2XKO team sees major downsizing following softer-than-expected launch

Riot Games’ 2XKO had been a long time coming, with the 2v2 fighter being announced all the way back in 2019 as Project L. In the years since, the game saw a plethora of closed tests in order to ensure a strong foundation. Despite only officially launching properly late last month, a slow start has led to Riot Games culling 2XKO’s dev team.

Making the surprise announcement on their blog, Riot Games’ Tom Canon wrote: “I wanted to take a moment to share an important update on 2XKO. This is a difficult update to share, but we want to be clear about what’s changing and why. After a lot of discussion and reflection, we are reducing the size of the 2XKO team.”

Explaining this shock decision, Cannon continued, “As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO. The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”

2XKO Riot

Of course, this was pitched as being somewhat of a positive, claiming that “with a smaller, focused team, we’re going to dig in and make key improvements to the game, including some of the things we’ve already heard you asking for. We’ll share some of our plans soon.”

The full statement can be found HERE, and includes various specifics including how this will impact the competitive scene. Regardless, given just how recently the game landed on consoles, having a major long-awaited title such as this get downsized so soon is very much a worrying sign.

KitGuru says: What do you think of this announcement? Have you tried 2XKO? Was it your style of fighting game? Let us know down below.

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