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Blizzard forgot to remove 30FPS frame rate cap for Overwatch Switch 2 Edition

Earlier this week, Blizzard surprise-dropped the Nintendo Switch 2 version of Overwatch, promising improved visuals and, crucially, an upgrade to 60FPS gameplay. Unfortunately, the update has not brought the performance improvements expected. 

Within hours of the Switch 2 edition of Overwatch rolling out, fans began pointing out that the advertised 60FPS mode was not in the game at all. Many logged in to find that the game remains locked at 30FPS in both docked and handheld modes, although the game's resolution and visuals had clearly improved.

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In its own testing, Eurogamer found that the game ran at a solid framerate with no fluctuations, but the 30FPS cap still lingered from the original Switch 1 version of the game, creating a sluggish experience compared to other consoles like PS5 and Xbox Series X/S.

Blizzard has already confirmed that it is aware of the issue and is in the process of fixing. However, there is no timeline for the update yet. This is the second Switch 2 upgrade that has been fumbled under Microsoft's leadership. Last year, Skyrim also received a Switch 2 upgrade, but Bethesda opted to not include a 60FPS mode, despite the Switch 2 being perfectly capable of delivering that frame rate. A couple of months later, Bethesda fixed this with a 60FPS performance mode.

KitGuru Says: 60FPS gameplay was the highlight feature of this update, so to see the game release and for that option to not even be present in the game, is a massive oversight. Perhaps it is time for Microsoft to reinvest in Quality Assurance across its studios, rather than gutting teams further in a chase for greater profit margins. 

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