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Software & Gaming

Cyberpunk 2 aims to have ‘the most realistic and reactive crowds’ ever seen in a video game

After three years of additional development, CD Projekt Red managed to transform Cyberpunk 2077 from a widely disappointing release into one of the best action RPGs on the market. One of the big focuses for improving the game was enhancing NPC AI, particularly for crowds and police chases. Now as development for Cyberpunk 2 gets underway, CD Projekt Red is looking to enhance its simulation systems to untold heights. 

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Xbox Head Phil Spencer responds to SEGA comparisons

Xbox SEGA

During the 1990s and early 2000s, instead of PlayStation, Nintendo and Xbox, the video games industry’s 3 console giants consisted of the aforementioned PlayStation and Nintendo – but also SEGA. Unfortunately, following the failure of the Dreamcast, the console maker would pivot to becoming a 3rd-party publisher. With Microsoft seemingly set to go a similar route, Xbox Head Phil Spencer has now directly addressed these comparisons.

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