Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho. Psycho’s arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit returns.
In Crysis Warhead, the player fights North Korean and extraterrestrial enemies, in many different locations, such as a tropical island jungle, inside an “Ice Sphere”, an underground mining complex, which is followed by a convoy train transporting an unknown alien object held by the North Koreans, and finally, to an airfield. Like Crysis, Warhead uses Microsoft’s new API, Direct3D 10 (DirectX 10) for graphics rendering.
We test Crysis through the Ice Levels at 1680×1050 with quality settings on high and global settings to DX10/64-bit.
Until the 875K is overclocked the 980X leads the way by a few fps. When we overclock the 875K to 4.8ghz it pulls away by a further 2fps. This obviously shows that Crysis Warhead doesn’t fully utilise all the cores on the 980X cpu and instead favours the massive clock speeds of the overclocked 875k CPU.