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AMD RX 9070 GRE Review ft. Sapphire

Driver Notes

  • All AMD GPUs (except RX 9070 GRE) were benchmarked with the 26.5.2 driver.
  • All Nvidia GPUs were benchmarked with the 596.49 driver.
  • AMD RX 9070 GRE was benchmarked with the 26.5.2-Win11-C driver supplied to press.

Results are only directly comparable where this exact configuration has been used.

Test System:

We test using a custom built system powered by MSI, based on AMD's Zen 5 platform. You can view the Powered by MSI store on AWD-IT's website HERE.

CPU
AMD Ryzen 7 9800X3D
Motherboard
MSI MPG X870E Carbon WiFi
Memory
64GB (2x32GB) Kingston Fury Beast DDR5 6000MT/s CL30
Graphics Card
Varies
SSD
4TB Kingston NV3 Gen 4 PCIe NVMe
Chassis MSI MPG Gungnir 300R Airflow
CPU Cooler
MSI MAG CoreLiquid i360
Power Supply
MSI MPG Ai1600TS
Operating System
Windows 11 25H2
Monitor
MSI MPG 321URX QD-OLED
Resizable BAR
Enabled for all supported GPUs

Comparison Graphics Cards List

  • PowerColor RX 9060 XT Hellhound 16GB
  • Sapphire RX 9070 Pulse 16GB
  • Sapphire RX 9070 XT Pulse 16GB
  • Palit RTX 5060 Ti Infinity 3 16GB
  • Nvidia RTX 5070 FE 12GB
  • MSI RTX 5070 Ti Ventus 3X 16GB

All cards were tested at reference specifications. For factory overclocked cards, this means we manually ‘undo' the overclock via MSI Afterburner or AMD/Intel's built-in tuning tools. Or, for cards like the Sapphire RX 7900 GRE Nitro+, we enable the reference-clocked BIOS instead of the default OC BIOS.

Software and Games List

  • Alan Wake II (DX12)
  • Assassin's Creed Shadows (DX12)
  • Black Myth: Wukong (DX12)
  • Clair Obscur: Expedition 33 (DX12)
  • Cyberpunk 2077 (DX12)
  • Death Stranding 2: On the Beach (DX12)
  • Doom: The Dark Ages (Vulkan)
  • Final Fantasy XVI (DX12)
  • Forza Horizon 6 (DX12)
  • Horizon Forbidden West (DX12)
  • Kingdom Come: Deliverance II (DX12)
  • A Plague Tale: Requiem (DX12)
  • Resident Evil Requiem (DX12)
  • Starfield (DX12)
  • Star Wars Outlaws (DX12)

We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values (99th percentile) across our three runs.

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