Ray tracing 8-game average FPS
Here we present frame rate figures for each graphics card, averaged across all 8 ray traced games on test today. These figures can disguise significant variations in performance from game to game, but provide a useful overview of the sort of performance you can expect at each resolution tested.
Overall then, there's no doubt that RDNA 4 has improved ray tracing performance significantly. It seems that the more ray tracing is done, the bigger the gains – as we saw in Alan Wake 2 and Black Myth: Wukong, where the 9070 was some 25-35% faster than the 7900 XTX.
Unfortunately, those are also the games where Nvidia shows its dominance in this segment, and as such the 9070 is still the slower card for ray tracing – losing out to the 5070 by 6% on average at 1440p. It's a heck of a lot more competitive than AMD has been previously, but Nvidia still holds the advantage here. Versus the 7900 GRE, we see a 32% generational gain, bigger than AMD's claimed 21% uplift.
Cost per frame, launch MSRP data
Please note this only compares ray traced performance and value.
Despite being slower overall, the 9070 has shown enough that it's actually now a real contender when it comes to ray tracing cost per frame, given value is in-line with the 5070 Ti, and only 6% behind the 5070. It's still not better than the 5070 in this regard, but this is still a huge turn around compared to RDNA 3, which was really nowhere for ray tracing value.