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Nvidia’s latest driver enables sharpening for OpenGL and Vulkan, adds support for Halo: Reach

We are just one week away from Halo: Reach coming to PC after a lengthy stint as an Xbox exclusive title. In preparation for the big release, Nvidia has begun rolling out the Game Ready driver with optimisations. In addition, Quake II RTX has had an upgrade to further improve the ray-traced remaster. This latest driver also brings Image Sharpening support for OpenGL and Vulkan games.

Starting off with the big upgrade to Quake II RTX, today’s update for the game updates 400 textures, improves water rendering, improves underwater god rays and the reflections/refractions of god rays. Ray-tracing effects have also been added to terminals, security monitors and other displays throughout the game and recursive reflections (reflections within reflections) are now rendered on selected surfaces.

The rendering of glass as well as reflections, refractions and god rays through glass has been improved and the game’s denoising feature has been updated to increase fidelity. All of these improvements are available in Quake II RTX patch 1.2, which is now available via Steam.

The usual ‘Game Ready’ optimisations are now also in place for Halo: Reach, the first part of the Halo journey and also the first release for The Master Chief Collection on PC, which will be followed by Halo 1 to 4 and ODST in 2020 as we lead up to the release of Halo Infinite.

Finally, Image Sharpening through Nvidia’s control panel now supports games based on the OpenGL and Vulkan APIs, in addition to DirectX, so you can force some extra sharpness and clarity into almost any game available. You can download Nvidia’s GeForce 441.41 driver now through the GeForce Experience app.

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KitGuru Says: I’m going to have to reinstall Quake II RTX to check out this new update sounds very impressive. Beyond that, Halo: Reach is likely going to be my main game for December, so hopefully all goes well at launch. Are any of you planning on picking up Halo: Reach next week? 

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