Dirt Rally is developed by British video game developer Codemasters using the in house Ego engine. Development began with a small team of individuals following the release of their 2012 video game Dirt: Showdown. Codemasters have emphasised a desire to create a simulation with Dirt Rally. They started by prototyping a handling model and creating tracks based on map data. The game employs a different physics model from previous titles, rebuilt from the ground up.
We test at 1080p/1440p and 4K with 8x MSAA and the ultra image quality setting enabled.
The Titan X is a monster at all resolutions, but again we can see in regards to single GPU solutions, it is able to deliver a constant 60 frames per second at 4k resolutions.
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