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Zotac GeForce GTX560 AMP! Edition Review

Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.

Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.

Efficient and well-architected framework makes Unigine highly scalable:

  • Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
  • Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
  • Full support of 32bit and 64bit systems
  • Multicore CPU support
  • Little / big endian support (ready for game consoles)
  • Powerful C++ API
  • Comprehensive performance profiling system
  • Flexible XML-based data structures

We use the following settings: 1920×1080 resolution. Anti Aliasing off. Anisotrophy 4, Tessellation normal. Shaders High. Stereo 3D disabled. API: Direct X 11.

We test at 1080p so that all video cards can be compared throughout our reviews. Obviously driver updates might enhance performance slightly over time, but as a rule, its a useful way for us to present the findings.

The Zotac GTX560 AMP! Edition falls in right behind the overclocked N560GTX Twin Frozr II generating just over 44 frames per second. It is 11 frames per second faster than the overclocked GTX460, which is a very good early indication of the horsepower on tap.

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