Napoleon: Total War is a turn-based strategy and real-time tactics video game released for the PC, developed by The Creative Assembly and published by Sega. Napoleon was released in North America on 23 February 2010, and in Europe on 26 February. The game is the sixth stand-alone installment in the Total War series, and focuses on the politics and major military campaigns at the beginning of the 19th century. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleon features a separate campaign that follows the general’s early career.
The game features several significant improvements compared to previous titles in the franchise. There is improved multi core support which helps improve overall performance and there is a new unit rendering algorithm in place which offers a wider range of individual personas. Particle effects also get a makeover with a 500% increase and post processing is taken to the next level in regards to weather effects.
Creative Assembly have also added features such as camera vignette to the lighting models and recoded some aspects of their SSAO which now can be used as a light attenuator as well as a full screen implementation device. Parallax mapped high terrain detail and heat haze are featuresets also recently added.
We performed testing with settings maxed at 1920×1200 with 2aa and 16 texture filtering applied.
Again we see an incremental increase of around 2-3fps in most key areas which helps to keep the frame rates around thirty at all times. We also noticed the recent drivers have improved performance slightly in a few areas.