Crysis Warhead, like the original Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines [Brought down by Icelandic ash clouds? – Ed]. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho. Psycho’s arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit returns.
In Crysis Warhead, the player fights North Korean and extraterrestrial enemies, in many different locations, such as a tropical island jungle, inside an “Ice Sphere”, an underground mining complex, which is followed by a convoy train transporting an unknown alien object held by the North Koreans, and finally, to an airfield. Like Crysis, Warhead uses Microsoft’s Direct3D 10 (DirectX 10) for graphics rendering.
We set 720p, 1080p and 1600p resolutions (1280×780, 1920×1080, 2560×1600) with Enthusiast settings, no AA.
All figures are quoted average frame rates.
All the results are so close it would make little difference ‘real world’ however we can see that while the MSI and Gigabyte are virtually identical, the Asrock board tends to score slightly lower overall, normally by 1-2fps with the various resolutions.