Home / Tech News / Featured Tech News / Sony has announced a portable motion capture suit for VR

Sony has announced a portable motion capture suit for VR

Motion capture suits have been increasingly used in the video games industry, in particular for developing high quality and realistic animations for video games and their cutscenes. One other way mocap suits have been used is from the consumer’s side – with many donning a suit in order to engage in full-body virtual reality. Sony is now making the act of using a mocap suit easier than ever with its brand new ‘Mocopi.’

Retailing for $360, the Mocopi motion capture device takes what is typically an entire suit and condenses the technology into 6 small pucks which are then strapped to your body for full and complete motion capture of your movements.

One of the primary audiences Sony seems to be marketing this new device to are those who wish to become a vTuber, as the Mocopi will allow for the full motion of a mocap suit without the bulk of one.

As mentioned, the Mocopi can also be used for VR gaming in titles which offer full body tracking. One such example is the ever-popular VRChat – a social hub for people to meet, chat, play and mess around with the thousands of different avatars available.

While unlikely to be the most mainstream product, Sony’s Mocopi seems to be taking quite a leap forward for the market, making mocap suits cheaper and more accessible than before. It will be interesting to see just how successful this product ends up being.

Discuss on our Facebook page HERE.

Kitguru says: What do you think of the Mocopi? Would you be interested in it? Could the Mocopi make full-body VR more popular? Let us know your thoughts down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.