Home / Software & Gaming / Deus Ex: Mankind Divided won’t have DX12 at launch

Deus Ex: Mankind Divided won’t have DX12 at launch

We have been hearing a lot about the PC specific features of Deus Ex: Mankind Divided since its announcement last year. One of the big announcements for the game is that it would have DirectX 12 support, unfortunately, while we will be getting the DX11 version of the game next week, the DX12 version needs some more time and won’t be available on the 23rd.

In an update on the game’s Steam page, the Mankind Divided team explained that while DX12 was previously touted to be in the game at launch, this will no longer be the case: “Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience”.

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Fortunately, we won’t have long to wait for DirectX 12 support to arrive, as it will be coming in a patch on the 5th of September: “Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!”

[yframe url=’http://www.youtube.com/watch?v=RyyMhAOWvf8′]

Aside from that, Deus Ex: Mankind Divided also got a new trailer today, giving us one final look at the game prior to its launch next Tuesday.

KitGuru Says: For the most part, DX12 games like Rise of the Tomb Raider and Hitman haven’t offered massive performance gains over their respective DX11 counterparts so far in my own experience. With that in mind, I’m not too disappointed by this slight delay, though I do wonder how many people were really looking forward to having DirectX 12 on day one. Do you guys tend to opt for DX12 nowadays whenever it’s available? 

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