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Tag Archives: directx 12

AMD and Firaxis team up for DirectX 12 renderer in Civ VI

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AMD and Firaxis studios have decided to team up for Sid Meier’s Civilization VI, creating a new DirectX 12 renderer specifically optimised to bring an in-game performance boost to Radeon graphics cards. This means that Civ Vi will support technologies like Asynchronous Compute and Explicit Multi-Adapter. Right now, AMD’s Graphics …

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Hitman PC game analysis

Hitman has been one of Square Enix’s staple franchises over the years but this time around, they are handling Agent 47 a little differently. Rather than launching a full game, we are getting ‘episodes’ which are due to be released on a monthly basis. However, this is also one of …

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Hitman will run on DirectX 12 at launch

The PC Gamer Weekender event is taking place right now and some interesting news has managed to slip out of it. According to the demo of Hitman being shown at the event, the game will support DirectX 12 fully at launch, a slide also lists the benefits of going with …

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AMD launches Radeon Software Crimson 16.2 update

Ever since launching Radeon Software late last year, AMD has recommitted itself to driver support with big monthly updates. Today, AMD released Radeon Software Crimson Edition 16.2, which brings some performance boosts to titles like Rise of the Tomb Raider and Ashes of Singularity, which is currently an excellent benchmarking …

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AMD is bundling Hitman with its graphics cards

While Nvidia is apparently set to offer up The Division to its GPU buyers, AMD has a deal of its own up its sleeve. Starting from today, qualifying purchases of some of AMD’s graphics cards or even FX-CPUs will come bundled with the latest Hitman game from IO Interactive, which …

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Valve: DirectX 12 does not make a lot of sense, Vulkan does

Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …

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Nvidia gets first samples of GP100 from TSMC, begins internal tests

Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …

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Nvidia changes roadmap: ‘Volta’ is now due in 2018

Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …

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Sapphire unveils Nitro R7 360 graphics adapter for mini-ITX systems

Sapphire Technologies has introduced a new entry-level graphics card designed for mini-ITX systems. The new Sapphire Nitro R7 360 is powered by “Bonaire” graphics processing unit and may be used as an inexpensive upgrade for older PCs or building of home-theater personal computers (HTPCs). The Sapphire Nitro R7 360 graphics …

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Microsoft details cross-IHV multi-GPU tech in DirectX 12

Microsoft Corp. has revealed first details about its cross-vendor multi-GPU technology supported by its upcoming DirectX 12 application programming interface. As reported, the new tech allows using graphics processing units developed by different companies to work together. However, there is a catch: applications should be designed to support the Multiadapter …

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