Right now, Square Enix seems to be experimenting a bit with its franchises. Rise of the Tomb Raider is currently exclusive to Xbox, Hitman will be releasing in chunks and now, we know that the Final Fantasy 7: Remake will be released episodically, apparently in an effort to fit more content in.
We already had the impression that Square Enix was trying to make Final Fantasy 7 in to a completely new game with this project, rather than rehashing the exact same thing that released back in the 90s. A new gameplay trailer shows off real-time combat, rather than the turn-based system from the original game, while the press release revealed the episodic release plan:
“Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience”, the game’s producer, Yoshinori Kitase, spoke to Dengeki Online (via: Gematsu) a little bit about why this approach has been taken:
“The idea that a remake of Final Fantasy 7 would not fit into a single release was there from the very beginning. If we dedicated our time to a single release, parts of it would become summarised. We’d have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts.”
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KitGuru Says: A lot of fans wanted Final Fantasy 7: Remake to leave everything exactly as it was at release and just kick up the graphics. However, while that may be good for nostalgia, that isn’t nessesarily going to grab a wider audience or even get the less hardcore fans interested. Square Enix seems to be doing something quite different, particularly for a JRPG, so it will be interesting to see how it works out. What do you guys think of these changes? Is Square Enix making a mistake by taking such a different approach to a classic, beloved title?