PlatinumGames' big step into the ‘live service' genre fell flat at release, with the game appearing to flop on PC and garnering negative reviews for its microtransactions. Despite this, Platinum intends to see things through, saying there are “no plans” to reduce development on the game or cancel upcoming content updates.
Over its launch weekend, Babylon's Fall barely scraped past 1,000 concurrent players on Steam, which is not great for a ‘service' game that is supposed to be played for years to come. Any fans that were worried about the game's future can rest easy knowing that the developers have not been deterred by this and plan to continue working on the game.
Today, we revealed new information about version 1.1.0, the NieR:Automata collaboration event and the future of BABYLON'S FALL development.
— BABYLON'S FALL (@BabylonsFall_EN) March 18, 2022
In a statement on Twitter, the developers confirmed that “content up to the end of Season 2 is now practically complete” and the team has already begun working on Season 3 and beyond. The developers promise to “continue to provide new content for the game and make improvements based on player feedback”.
Square Enix has been looking to help Platinum with gathering that feedback. Recently, the publisher put out a survey asking for opinions on where Babylon's Fall can improve, but the survey was mostly focused on in-game graphics and not things like monetisation, gameplay or content.
Currently, Babylon's Fall has a ‘mixed' overall rating on Steam, based on less than 200 reviews. Concurrent player counts are also very low, with the current 24-hour peak sitting at 321 players.
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KitGuru Says: Square Enix has had a very bad run with live service games, but we've seen crazy turnarounds for titles in the past. In fact, Square Enix has one of the best failure to success stories in Final Fantasy XIV. Whether or not that sort of turnaround is realistic for Babylon's Fall is up for debate.