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Rainbow Six Siege anti-cheat feature will increase input lag for console cheaters

In recent years, teams behind anti-cheat systems have been experimenting with additional ways to curb the use of cheats. In Call of Duty, those caught cheating mid-game can lose the ability to see and hear enemies. The Rainbow Six Siege team is trying something a little different – unbearable input lag. 

In an update posted last week, Ubisoft confirmed Mousetrap, its latest anti-cheat measure set to go live soon. This is primarily aimed at console users, with plans to detect those using accessories to connect a mouse and keyboard on Xbox and PlayStation.

The Rainbow Six Siege anti-cheat team claims to have found a way to reliably detect the use of ‘input spoof' tools to gain an unfair advantage on console. Rather than being immediately banned, the anti-cheat system will start adding latency to the cheater's movements. The latency will continue to ramp up, leading to a situation where the game should effectively become unplayable and the advantage from using an input-spoofing device will be removed.

Ubisoft has found that these input-spoofing devices are much more prevalent amongst high ranks on console. Presumably, continued use of these devices will eventually lead to a ban, but first, the anti-cheat system will do everything it can to force you to disconnect it.

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KitGuru Says: It will be interesting to see how this plays out. It may work for a while, but cheat makers are constantly looking for new ways to get around security measures, so Ubisoft will also have to pay attention to the market for input-spoofing devices to remain on top of new developments. 

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