When it comes to loot boxes in video games, one of the big topics of conversation has surrounded the disclosure of drop rates for certain items. A few publishers have revealed drop rates for their games, and now Rocket League is joining in.
Rocket League is set to get a few significant changes this year. For starters, the progression system is getting revamped. On top of that, Rocket League will be taking some pointers from Fortnite and PUBG by adding the ‘Rocket Pass' which will give players keys to unlock crates and a few other benefits.
Before all of these changes come into play, Psyonix revealed the drop rates for items in Rocket League, which have remained the same since 2016. Changes could be made in the future, but for now, here are the drop rates:
- Rare Item: 55%
- Very Rare Item: 28%
- Import Item: 12%
- Exotic Item: 4%
- Black Market Item: 1%
- Chance of receiving Painted attribute: 25%
- Chance of receiving Certified attribute: 25%
When you open a crate in Rocket League, a three step system is in place. First, the algorithm will choose the rarity of your item based on the different percentages. Step two determines which item within that rarity group is dropped, and then it will be determined whether or not your item is painted or has certified attributes.
KitGuru Says: I've been playing Rocket League again recently, in large part thanks to the summer event and launch on Nintendo Switch. Have any of you wondered what the drop rates are for items in Rocket League? Do you think more developers should disclose like this?