It was already pretty obvious that something went very wrong over at Warner Bros leading up to the PC release of Batman: Arkham Knight but now some sources have come out to provide some additional inside details in to the troubled development of the game’s PC port.
You can’t buy Arkham Knight on the PC right now and for good reason, the game launched with a lot of problems and it turns out that Warner Bros may have known about them all way ahead of launch. Speaking with Kotaku, sources from within the various teams involved in the development and testing of Arkham Knight have come out to say that “it’s pretty rich for WB to act like they had no idea the game was in such a horrible state”. The source, who worked on quality assurance for the game also said: “It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago.”
So bugs were being reported for quite a while ahead of the game’s launch and it seems we also now know why Rocksteady had practically no hand in the PC version of the game. Kotaku’s sources said that over the course of development, Rocksteady ran in to complications developing for the new consoles, just getting the game to run was proving a challenge.
Out of the a team of 100 people, around 10 percent of them were tasked with finding bugs in the PC version of the game. On top of that, Warner Bros had QA testers running the game at 720p, well below the 1080p standard PC gamers have grown accustomed to.
“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate. All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC”, one of the sources said.
Due to Rocksteady’s complications with the console versions of the game, PC development was handed off to Iron Galaxy Studios, Warner Bros did not want to hire a more reputable PC Port studio as it was worried about plot leaks. Unfortunately, development was slow all around so bugs were being reported faster than the game was being finished. Unfortunately, it seems like once the console versions were finally polished up, Warner pushed the game out of the gate, disregarding the glaring issues with the PC version of the game.
You can read Kotaku’s full report, HERE. We would recommend it as it is a very interesting read.
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KitGuru Says: Kotaku’s sources were anonymous but they do have a pretty good track record with these things. From what these sources have said, it seems that Warner Bros simply just didn’t care enough about the PC version to give it the proper attention it needed before release. Obviously it changed its mind pretty quick after launch day…