Ubisoft has denied claims that Assassin’s Creed: Unity was intentionally downgraded in order to achieve visual and performance parity between the Xbox One and Playstation 4. Earlier this week it was announced that the game would run at 900p and 30 frames per second on both new consoles, despite the PS4 supposedly being capable of more, in an effort to “avoid debates”.
Now writing on Ubisoft’s official blog, AC:Unity Producer, Vincent Pontbriand, addressed earlier statements and claims that he had been misrepresented:
“We’ve spent four years building the best game we could imagine,” Pontbriand said. “Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”
“Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.”
Ubisoft has been the center of a lot of controversy this year after it was discovered that Watch Dogs had graphical effects intentionally removed from the PC version of the game. Later on the company claimed that Far Cry 4 on the PS4 and Xbox One would be the same as the PC version’s ultra preset. However, more recently, some Assassin’s Creed developers claimed that the industry should drop the 60 frames per second entirely and aim for 30 to provide a more ‘cinematic’ experience. There has even been rumors that the PC version of The Division is already being actively downgraded for console parity reasons. It’s safe to say that this hasn’t been a good year for Ubisoft PR-wise.
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KitGuru Says: This all just feels like damage control on Ubisoft’s part. The publisher just seems to be on a huge downward spiral this year. Has your opinion of Ubisoft changed over the last few months?