The developer behind The Witcher 3: The Wild Hunt, CD Projekt Red, has responded to reports suggesting that the game won’t hit the 1080p mark on either the Xbox One or the Playstation 4. Tomasz Tinc, the company’s Marketing Manager has explained that there is still a good six months to go before release and that the guys behind the game’s engine are still in the process of optimising.
Speaking with Gamespot, Tinc said: “We are working hard on optimizing the game and nothing is set in stone. Our engine team remains optimistic and we will surely squeeze the most we can out of each console. I know you might be expecting concrete info like the final frame rate and resolution, but it’s simply impossible to give you that sort of thing before the optimization process is complete.”
Optimisation is usually one of the last things developers get around to doing when creating a game, so it makes sense that the company can’t reveal the title’s final frame-rate or resolution just yet. However, given the PS4 and Xbox One’s current track record- I would be surprised if either machine managed 1080p. Especially when you consider how demanding The Witcher 2 was on modern day PC’s.
We don’t know the recommended specifications for the game on the PC either, it’s possible that today’s high end rigs will struggle. Only time will tell.
Discuss on our Facebook page, HERE.
KitGuru Says: I think the best thing Sony, Microsoft and console developers can do right now is to simply stop talking about resolution. Gamers that truly care about getting a ‘superior experience’ should just invest in a decent PC instead- you don’t buy a console for sharper textures or higher resolutions, you buy them for the simplicity. What do you guys think? Should console developers stop announcing resolutions all of the time?