Home / Software & Gaming / Console / PlayStation removes Concord from all stores, refunding customers

PlayStation removes Concord from all stores, refunding customers

By now, it’s safe to say that PlayStation Studios’ live-service multiplayer hero shooter Concord is one of the biggest first-party failures in the platform’s history. Following abysmally low concurrent player counts and an estimated total sales of just 25,000 copies, Sony has been quick to respond – announcing the immediate ceasing of all sales alongside full refunds to everyone.

Making the announcement on the PlayStation Blog, Ryan Ellis – The Game Director at Firewalk Studios – said: “Concord fans — we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us.”

They continued, “However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.”

Additionally, sales for the game have been halted, with PlayStation promising full and automatic refunds for all those who purchased the game – regardless of platform/storefront. Full details on the refund can be found HERE.

While the writing was on the wall from the off, it is still rather surprising to see Sony admitting its failings so soon after the game’s launch. It’ll be interesting to see when/if the game relaunches later down the line as a free-to-play title.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this move? Were you expecting it so soon? How can Sony save Concord? Let us know down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.