The Last of Us Part I, the remake of the 2013 video game classic, is set to launch in just one week. The team at Naughty Dog have gone into in-depth details on the game’s extensive list of accessibility options. While we already knew that the game would include audio descriptions for its cutscenes, the full list of features has now been revealed.
Taking to the PlayStation Blog, Gillen McAllister, the Senior Specialist for Content Communications at Sony Interactive Entertainment said “With The Last of Us Part I releasing next week, September 2, Naughty Dog is excited to share a comprehensive overview of the game’s accessibility features. The studio has taken the features established in The Last of Us Part II as a baseline, and then evolved these options even further.”
The full list of accessibility options is far too extensive to list here, however, some of the most interesting ones includes the ability for players to feel the game’s dialogue as haptic feedback through the dualsense, with game director Matthew Gallant saying: “Another [accessibility feature], which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”
The full list of options can be found HERE, and ranges from Presets to Alternate Controls to Magnification and Visual Aids; Motion Sickness assistance; Navigation and Traversal help; Text-to-Speech and Audio Cues; Combat Accessibility; Game Difficulty and so much more.
With the video games industry being as big and expansive as it is, it is encouraging to see studios such as Naughty Dog ensuring that as many people as possible can play their games.
KitGuru says: What do you think of the list of features? Are you excited for TLOU Part I? Are there any features you think are missing? Let us know down below.