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FSR 3.1 update allows frame generation and upscaling to run independently

Nvidia isn't the only company making announcements at GDC this month. AMD has now unveiled the latest version of FidelityFX Super Resolution, bringing us up to FSR version 3.1, which brings further visual enhancements. 

Some had complained about visual issues when FSR 3 came to The Last of Us Part 1 earlier this week. It looks like FSR 3.1 is poised to tackle many of those problems, with AMD promising improvements in temporal stability, preservation of detail and ghosting. The new version also crucially decouples upscaling from frame generation, allowing frame generation to work with other upscaling solutions.

The new version of FSR also supports Vulkan and Xbox Game Dev kits, and a new FidelityFX API will make it easier for developers to debug and provide forward compatibility with future versions of FSR.  We'll be getting more information soon, including details on the first wave of upgraded games.

Aside from this, AMD has also begun rolling out its latest version of AMD Software: Adrenalin Edition. The new 24.3.1 update brings support for Dragon's Dogma 2, Horizon Forbidden West and Outpost: Infinity Siege. Several games will also get support for the HYPR-Tuned feature, including Suicide Squad: Kill the Justice League, Diablo IV, Ghostrunner 2 and Dragon's Dogma 2.

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