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Sony patent points to new PlayStation controller with passive buttons and gesture controls

Sony has filed a new patent in the US that describes a departure from traditional gamepad design, envisioning a controller in which a large touchscreen replaces a significant portion of its front. This proposed interface would, in theory, allow users to reposition, resize, and entirely reconfigure digital versions of the D-pad, thumbsticks, and face buttons to suit their specific ergonomic or accessibility requirements.

According to the patent description (via VGC), the current static nature of inputs is a drawback for modern gaming peripherals, as a one-size-fits-all approach inevitably leaves some users struggling with reach or placement. This patent tries to solve that by allowing the input buttons to be dynamically allocated and configured.

Image credit: Sony

By utilising displays, the controller could change its layout based on the game's genre and even resize its buttons, adapting to the user's needs. The patent also mentions temperature and pressure sensors for these displays, which might allow users to have different outputs based on pressure or create a dead zone to ignore inputs.

While the prospect of a screen-based DualSense successor with dynamic layouts might interest some, it is important to remember that companies often patent experimental technology that never reaches mass production. Assuming Sony does move forward with this concept, it would likely result in a premium optional accessory rather than a standard controller for a future console.

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KitGuru says: Sony's patent filings are often a window into its R&D lab rather than an indication of an upcoming product. While a fully customisable surface would be exceptional for accessibility, the idea of playing a high-intensity action game on a flat touchscreen doesn't seem all that exciting.

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