Home / Tech News / Mass Effect: Legendary Edition will soon be coming to EA Play and Xbox Game Pass

Mass Effect: Legendary Edition will soon be coming to EA Play and Xbox Game Pass

Mass Effect: Legendary Edition released earlier this year to a positive reception. We're approaching the six month milestone for the remastered trilogy, and now, it looks like it could be coming to Xbox Game Pass and EA Play very soon. 

The rumour began when the Xbox Store updated, listing Mass Effect: Legendary Edition as part of Game Pass. Given the timing of this update, it seems very likely that the game will soon be available to Game Pass subscribers – although not all of them.

Typically, EA brings its newly released games to its own subscription service, EA Play, between 6 and 12 months after release. Mass Effect: Legendary Edition released roughly six months ago now, which means it is due to join the EA Play library very soon.

Xbox Game Pass Ultimate and Xbox Game Pass for PC subscribers get EA Play included with their subscription, so Mass Effect: Legendary Edition will be available on Game Pass via this deal. EA Play is not included with the base Xbox Game Pass for Console subscription, so that smaller set of subscribers will be left out unless Microsoft and EA hammer out a separate deal for this game specifically.

Discuss on our Facebook page, HERE.

KitGuru Says: Mass Effect: Legendary Edition was a decent enough remaster and will be well worth playing once it joins the EA Play/Game Pass library. 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.