Recently, Capcom updated Resident Evil Village to remove Denuvo DRM from the game. It would seem that Resident Evil 2 and Resident Evil 3 also received updates recently, mysteriously removing ray-tracing features from both remakes.
While the removal of Denuvo from RE Village was a welcome change, the removal of ray-tracing from Resident Evil 2 & 3 Remake is a bit more puzzling. The issue was originally spotted by u/pmc64 on the PC gaming subreddit, showing the removal of ray-tracing features in the graphics menu for each game following the latest patch.
In this case, the DX12 versions of each game are being used and should have access to ray-tracing, as both titles launched with RT effects in place.
Capcom has not addressed this issue publicly, so we do not know if this change was intentional or a mistake. Given that the news is starting to do the rounds though, we would expect some form of response and perhaps a fix soon.
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KitGuru Says: Hopefully Capcom can address this soon as there seems to be no reason for the removal of ray-tracing.