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Tag Archives: Ray tracing

PlayStation 6 and next-gen Xbox to use same AMD GPU architecture

The whispers surrounding AMD's next-generation graphics architecture are picking up. While definitive branding remains unknown, with names like UDNA and RDNA 5 still circulating, it's becoming increasingly evident that this architecture represents a significant leap for discrete graphics cards and the semi-custom chips targeting the next-generation game consoles. Kepler_L2 (via …

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Lost Soul Aside PC system requirements announced

Sony and Ultizero Games have lifted the curtain on the PC requirements for their upcoming action RPG, Lost Soul Aside, revealing both standard and ray-tracing specifications. Powered by Unreal Engine 4, the game promises stunning visuals and high-octane action, but you'll need a capable machine to experience it at its …

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Computex 2024: Nvidia CEO discusses the future of AI in gaming

Nvidia did provide some gaming updates at Computex this year with its latest upgrades to ACE, the new G-Assist AI project and the announcement that RTX Remix is going Open Source. However, little of this was touched on in the main keynote and beyond that, there was no sign of next-gen GeForce GPUs. Fortunately, there was a media Q&A follow-up with Jensen himself earlier today, where we had the chance to dive deeper into the future of gaming. 

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Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update!

Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...

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