One of the biggest issues faced by those hoping to showcase virtual reality games, is that conveying why they are awesome can be really difficult. Player motion alone is boring and in-game footage doesn’t explain what the player is doing. Blending the two together however, is a much better solution, giving you a real sense of what playing the game is like.[yframe url=’http://www.youtube.com/watch?v=CHE2xEesS00′]
In the above trailer for Fantastic Contraptions, it becomes so much easier to understand what is going on, when you see the movements of the player in the real world, as well as what they’re doing in-game. Although it doesn’t go as far as letting someone try it, for those who haven’t experienced VR with motion controllers, it’s much easier to understand watching a trailer like this, than a standard 2D video.
The same goes for the newly announced AudioShield, which acts as a spiritual sequel to AudioSurf, but has you actually defending yourself against your favourite tracks.[yframe url=’http://www.youtube.com/watch?v=FhSsdsu4yIk’]
While not a trailer or a mixing of reality in the same polished way as those other videos though, Stress Level Zero’s many multiplayer demonstrations for Hover Junkers, have consistently shown videos of the players in the real world, juxtaposed with the in-game footage that makes it much easier to understand what’s happening.[yframe url=’http://www.youtube.com/watch?v=Ai4MCmZz28o’]
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KitGuru Says: Fantastic Contraptions’ trailer is probably the most slick of the bunch, but it shows there’s some different ways to do VR demos that let people understand what’s going on without having their own VR headset to strap on.