Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.
Read More »KitGuru Games: Mini Maps – Outdated, Archaic and Holding the Industry Back
While undeniably useful for navigating expansive game worlds, I despise mini-maps and their distracting nature. Are they holding the industry back? And are there ways we can improve on the standard mini-map design?
Read More »KitGuru Games: PlayStation 5 Hardware One Year Later
When Sony first showed off the PlayStation 5, it did so by choosing to focus on a select number of features which – when combined – informed the next generation of console gaming in the eyes of Sony. These features included the SSD; haptic feedback; adaptive triggers; 3D audio and …
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