Home / Software & Gaming / Console / Microsoft announces ID@Xbox Autumn Showcase

Microsoft announces ID@Xbox Autumn Showcase

For years now Microsoft has championed its ID@Xbox program, offering a spotlight to many indie titles which would otherwise possibly fall under many players’ radars. Part of this initiative includes hosting ID@Xbox showcases – the latest of which has now been announced.

Making the announcement on the Xbox Blog, Microsoft said “Good things are bound to happen when you mix ID@Xbox and /twitchgaming! Here we are once again to showcase updates and new announcements of amazing games coming to Xbox from independent developers.”

Taking place on the 14th of September, the showcase will kick off 30 minutes ahead of time with a pre-show by Black Girl Gamers, giving us a look at “exciting gameplay of Versus Evil’s multiplayer deception madness game, Eville.”

Following the conclusion of the pre-show, fans can expect to see updates for a wide number of indie games, including Metal: Hellsinger, You Suck at Parking, Ghostbusters: Spirits Unleashed “plus a couple other fun titles.”

Additionally, the console manufacturer will touch upon upcoming Xbox Game Pass titles with the event also featuring developer interviews and deep dives. Being 90 minutes in length, fans can expect at least a few surprises when the ID@Xbox Fall Showcase goes live on the 14th of September at 10 a.m. PT (6 p.m. UK time).

KitGuru says: Will you watch the event live? What do you hope to see there? What has been your favourite indie game this year so far? Let us know down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.